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FFO pwipe, etc.
Grameramera 2:21 AM on June 16, 2011 (+0/-0)
Group: Best Pony
Posts: 892
Total: 1254
As some of you may know, I've moved to a new apartment. The internet here is substantially better. Unfortunately, the FFO save file backups were lost (the backup hard drive decided to crash), and the original save files were corrupted by the hard shutdown. This means that, at minimum, a pwipe is going to occur. There are a few options at this point:

1) FFO goes back up as it was in the previous hosting
2) FFO goes up with a FEW tweaks
3) FFO stays down, intermittent Terulia testing as necessary

Taking FFO down isn't going to make Terulia progress go any faster. I'm swamped with real-life issues, so Terulia is very much on the back-burner right now.

Anyway, feel free to leave your opinions.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Pkftw 2:57 AM on June 16, 2011 (+0/-0)
Unregistered
Okay well here's my suggestions, depending on what you mean by "last hosting". Anyway if you mean that mess of a hosting with a level 20 cap. I suggest raising the cap (to at least 30), raise monster levels to balance that all out, after those two changes magic may need a slight nerf or possibly just tier 3's (I don't know we would have to test it really), Light needed a buff hardcore (so a good ww can break 100 at least to someone not in dark gear), I personally would buff zerk and fear slightly have them last about 30 seconds when capped, change confuse back to how it was, and buffing rm's mana casting like 6 spells and having to tinc got annoying, also upping shop sell cap to 30k or 35k possibly to make gold easier but that should be done regardless, Thats about all i can think of for that hosting.

Now if you meant the hosting I started playing on when the cap was 35 and heavy armor was usable on mages. Then I would suggest, changing the level cap to 30 and seeing how that works if not then I would go with nerfing magic slightly (light more so then most to keep the idea that ww's shouldn't be able to solo people they are support), nerf heavy armors block rate slighty (especially if mages can still wear it), make status spells more like the 20 level cap hosting where fear and zerk can't last 45 seconds+, and possibly do something with ele gear making it not so easy to resist everything, add ember wyrms to that hosting and up their level. That's about all I got so far hope this helps somewhat.

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Draven 6:53 AM on June 16, 2011 (+0/-0)

Group: Draaaaaaaaaaaaaven
Posts: 255
Total: 374
Remove all classes except Master.
Rename game to Martial Arts Online.

Everyone starts with Throw.

But in all seriousness; remove the changes Marcus threw in to make mages ridiculously overpowered. Keep the easier-to-gain experience.

Change GM so that ONLY Gaku-GM can spawn monsters that give experience/items/gold. Any other GM spawned monsters wouldn't give a penny.

Add in the suggestion to prevent spam-killing from completely screwing a character down from the level cap to level 1.

Or alternatively, just keep FFO down and have us wait for Terulia, so hopefully the community can calm the hell down between eachother instead of being at eachother's throats constantly.

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JeebsLuvsPie 9:22 AM on June 16, 2011 (+0/-0)

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Posts: 245
Total: 786
Simple yet effective tweaks that need to be addressed before another clean server.

-Possible raise of level cap? 25?
-Readjustment of magical staff power values
-Garland farming

This one is also for debate. Should Argo have the same outlaw system as conquerable domains?

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Cea 9:55 AM on June 16, 2011 [ edited by Cea at 10:08 AM on 06-16-2011 ] (+0/-0)

Group: Not a Stupid Title
Posts: 850
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level cap please : 25(?)

I can cap a character in one day (without trying). Does that seem right to you?

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
 
deanbad 10:44 AM on June 16, 2011 [ edited by deanbad at 11:06 AM on 06-16-2011 ] (+0/-0)

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Posts: 1224
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I suggest the following:

•Level cap stays.
•Prof cap reduced to 35 (the original prof cap for level 20).
•Tier 3 spells removed.
•Anti-spam killing measures implemented. as seen here
•Beefup removed or changed into defensive skill.
•Mortal wound limited to thieves only.
•Offensive status spells removed and instead added as passive effects of elemental spells.

Chance of effect goes up with prof. A capped level 35 ice would have a 20% chance of slowing the target. Tier 2 status chance caps at 15% (these are just numbers off the top of my head. I'm suggesting lower numbers since when you are able to cast status spells at will they dictate pvp). Duration/effect of status spells would match the prof of the commanding elemental spell.

•Allow players to recolor base icons like you can in Terulia. You don't need to code this in. The players could manually recolor the icons and have the icon checkers add them in.
•Adjust the point system to accommodate a prof cap of 35.
•Remove hostility flag upon death.

Edit: I forgot one more thing.

Both of these may be unnecessary since damage will be reduced anyway if the prof cap is reduced to 35. If the prof cap reduction alone doesn't fix the problem of people dying in 1-3 hits then you could do something like:

•Increase all class health values by 20% (unless there's a better solution to making it so you don't die in 1-3 hits).
Alternatively:

OR

•Reduce stats & stat gains that govern damage by 20% instead. This way makes pve harder and pvp last longer. The previous suggestion makes pve easier and pvp last longer.


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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Top Assassin 11:46 AM on June 16, 2011 (+0/-0)
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reply to Dean:

ew, dont nerf beef up. knights need that. since they dont have any type of cure spell, they need to rely on killing the creatures attacking them. you can only use so many high pots before they are worthless...
so if your gonna nerf beef up, at least give knights a new way to cure themselves. with only being able to use beef up defensively, knights lose one of their main advantages at staying alive. they dont have that many skills after all...

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Shane 12:05 PM on June 16, 2011 (+0/-0)
Group: King of the Bidoofs
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If the prof cap is not reduced to 35, then it would be nice to see the points system reduced. The pwipe started with high-tier BL on the very first day that Garland was able to be fought, as compared to the immensely long server from before where there was a period where Royal was godly.

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SMUG.MOMENTAI
 
deanbad 12:20 PM on June 16, 2011 (+0/-0)

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Sangue cavaliere wrote:
reply to Dean:

ew, dont nerf beef up. knights need that. since they dont have any type of cure spell, they need to rely on killing the creatures attacking them. you can only use so many high pots before they are worthless...
so if your gonna nerf beef up, at least give knights a new way to cure themselves. with only being able to use beef up defensively, knights lose one of their main advantages at staying alive. they dont have that many skills after all...


knights are for tanking

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Darlute 12:31 PM on June 16, 2011 (+0/-0)

Group: FFO Admin
Posts: 194
Total: 552
What's with all these "balance" suggestions. For what purpose would you possibly have to make it easier to cap out a character in a day?
I don't believe in caps of any kind cause you know I want to be able to play for more than one day and actually do something with all that negative experience that's bound to cumulate. With the way things are now, it's fair for a new character to just jump in the game and be able to stand toe to toe with someone who's been playing for a few weeks. That's a problem imo. Players who are loyal and spend a good amount of time on the game, should be rewarded don't ya think?
I really can't think of why you would take out things that make an mmorpg haha. If the cap can't be removed then it needs to be raised at that, no need to make the game easier for you to play Dean.
Although I kinda agree with the status spell suggestion. Remove em haha they make bad players able to win in pvp.
For gods sakes if it hasn't been done already, nerf palisades. There should be no reason why one healer can heal the army entirely from about 5-7 wizards haha.
Really, no other big changes need to be made, just ***** give us something to do past day 1 instead of restricting players with balancing, give us some freedom haha

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Corporate D.M
Killing FFO, one quack at a time ;)
 
deanbad 12:38 PM on June 16, 2011 (+0/-0)

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Experience rates can be adjusted. This is about balancing the gap in power between players and making the game fair.

Cool implications that my suggestions are aimed at making the game easier for me personally though, especially considering I rarely play. HURRR

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Magnus Sforzando 1:30 PM on June 16, 2011 (+0/-0)

Group: Straightest Man on FFO
Posts: 563
Total: 1339
There are caps in mmorpgs. Especially the ones that are pvp oriented.

Just sayin.

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Cea 1:51 PM on June 16, 2011 [ edited by Cea at 2:04 PM on 06-16-2011 ] (+0/-0)

Group: Not a Stupid Title
Posts: 850
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If the cap is going to be 35 for profs then half of the weapons and armor are obsolete. Which is cool, but take them out so that we don't get screwed on drops then. xD

also: prof cap 35 nix's several class skills for the melee fellows. Some of which are an integral part of their play.

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
 
Pkftw 2:23 PM on June 16, 2011 (+0/-0)
Unregistered
Lowering prof cap would honestly make the game easier and less fun imo. There's nothing wrong with tier 3's unless you had them capped with a high tier staff which is why they should just be nerfed slightly.

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Huelock 2:28 PM on June 16, 2011 (+0/-0)

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reply to Pkftw:

A capped T2 with a nice staff can mess you up really good.

Lowering the prof cap would be a good idea.

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Rainbow Dash 2:36 PM on June 16, 2011 (+0/-0)
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Bring it back how it was the previous hosting! Everything in that was balanced. But change shops off New Banian to give higher level equipment. Low level stuff can be easy to get from Aldae.

If not then get rid of the fizzle rate based on armor it makes stating as a red mage horrible. But change the shops like I just said. Its hard for casual players like me to keep up with hardcore players without better equipment.

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Pkftw 2:40 PM on June 16, 2011 [ edited by Pkftw at 2:52 PM on 06-16-2011 ] (+0/-0)
Unregistered
Does Bob ever have opinions of his own or does he always come into a thread just to agree with his buddies... anyway a tier 2 didn't really mess me up that bad and I didn't even have high tier mage gear on any of my characters...Besides raising the level cap would raise your stats overall and give you more health making those devastating attacks on your poor bw not so devastating. Lowering prof caps and such will just make the game more boring and easier to cap out. It's pathetic how you guys are even suggesting that. It's like suggesting to lower the level cap to 15 and leave the game as is... Also instead of lowering prof caps maybe just up total health and mana? That way you wont be getting 2 shot anymore dean that should do it right? Of course you want to make the game easier to cap out dean because you rarely play. People who put time and effort into their chars shouldn't be outdone by 2 players who rarely play.

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Rarity 2:59 PM on June 16, 2011 (+0/-0)
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from my experience, experience gains are 300% what they used to be, its too much and causes characters capping too fast, reduce experience gains by mobs back down to 200%

increase level cap to 60 or so

implement a new prof formula, prof cap = level+5

and stop with this stupid "lets make the game fair" bull****, whats fair getting ganked by someone who put in 10x less effort into their character because some hippy butt****ing crybabies want a GAME to be "fair"

making everyone weaker makes pve harder, which is stupid because you focus way too heavily on the pvp aspect

my suggestion will increase the length of pvp battles, increase the amount of effort to get strong characters, create a prof cap of 65, which, at level 60, tier3s wont shred anyone apart

keep gear as is

reduce fizzle rate slightly

keep status spells as they are(with level 60 health, who is gonna die in 4 casts in sleep, 2 or 3 in confuse, or 40 second zerks, or even the 1:30 mutes)

increase drop points on garland chests slightly(often they try to spawn something they cant and end up empty)



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Letha says: Mint is more of a man than me.
 
Magnus Sforzando 3:24 PM on June 16, 2011 (+0/-0)

Group: Straightest Man on FFO
Posts: 563
Total: 1339
So are we trying to cater to a more casual playerbase or what?

Cuz if we are, a level 60 cap (not only seems completely retarded in my opinion) is only catering to hardcore players.

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Top Assassin 3:49 PM on June 16, 2011 (+0/-0)
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reply to The Hitman:

i like it, you have my vote on this. XD

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You Pick Up: Ring of Immortality
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