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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > Irendi Guardhouse - Sewer Entrance (pp [1] 2 3 ... 5 6 7) |
Irendi Guardhouse - Sewer Entrance | |||
Goddess | 8:41 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
Irendi Guardhouse, in every hosting besides this one, has had the sewer entrance built into it. People always complained about this entrance and how it was unfair - but looking from another point of view Irendi Guardhouse SHOULD have the sewer entrance built into it because it comes with a free blacksmith, and item/weapon/armor shops.
These four shops which would cost resources and gold to build are in this domain forever and they cannot be destroyed. It only seems to balance out the advantage that Irendi Guardhouse has, with this disadvantage. Players complained about this because they weren't competent enough to want to defend this domain. Re-add the sewer entrance to Irendi Guardhouse to balance this domain out. _________________________________________ |
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Professor | 8:43 PM on February 04, 2011 | (+1/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
Are you guys honestly that desperate?
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deanbad | 8:45 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
I agree. Everyone always got full melee armies with no mages.
Imagine that, people come from the sewers and tank your whole army. If it was a mage heavy army they'd be like fish in a barrel while the mages nuked them. Also the shops and blacksmith in IGH don't add to the upkeep if I recall correctly. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Goddess | 8:46 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
Hi Gale, this is a real suggestion: Don't put your **** in here cuz you're mad about it.
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Reap | 8:49 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 88 Total: 105 |
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Professor | 8:51 PM on February 04, 2011 | (+0/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
Irendi Guardhouse already has the huge disadvantage of the guardhouse itself not having any opacity. Once we stopped you from using that, you soon came up with another suggestion.
I am not mad about anything, its just ridiculous that you keep suggesting "fixes" that will let you be able to beat us. _________________________________________ |
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Goddess | 9:02 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
Reap wrote:
reply to Nolynn Theoden: This would be a considerable idea if the added shops inside of the guardhouse weren't there for RP reasons to the game and etc. The sewers entrance was also an RP feature in my opinion that should be placed back in again. _________________________________________ |
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Darlute | 9:15 PM on February 04, 2011 | (+0/-0) | |
Group: FFO Admin Posts: 194 Total: 552 |
Do you Nolynn Theoden Huffington Griffin hereby swear to roleplay and nothing but roleplay so help me with god as my witness...
_________________________________________ Corporate D.M
Killing FFO, one quack at a time ;) |
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Reap | 9:17 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 88 Total: 105 |
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Kimiko | 9:17 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 110 Total: 114 |
Nolynn Theoden wrote:
Reap wrote:reply to Nolynn Theoden: Lool? First of all, you don't even RP. Second of all, you can't even RP. Why? Because instead of RPING, you nuke people you don't like. Alright now that that's out of the way, the sewer entrance was removed for a reason. Also, the entrance was only one-way. What kind of RP would that be? Sewers all together should be removed. No one uses them for training or anything, they're just a waste of map space IMO. Also, no one complained about the removal of the sewer entrance until now. And, the domain is already at a huge disadvantage due to the large statue (Which you cant move) and the GUARDHOUSE itself. You can't wall all the way around it and you can easily spawn kill from the door that's there, since you can't shield the door from on coming attacks. Also, if the sewer entrance does come back into play, I think that tristram should get two entrances as well, and that the sewer entrance should be able to wall off/block with a door or something, since it's kind of retarded that people can have a free pass to just get inside of your domain. _________________________________________ |
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Maverick | 9:24 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 69 Total: 95 |
reply to Nolynn Theoden:-.-
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Goddess | 9:25 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
If you want to make suggestions about Tristram, put them in another thread and I'll make sure I put in the amount of rage/criticism you put on my thread into yours.
You're getting irritated about the value of RP to the game. It's Final Fantasy, it has to have a story to it and just like Garland and people not wanting to take it out for the RP-game sense purpose of it, Irendi has its castle and its guardhouse and the NPCs that talk around and Tristram has its pub and has all the finest wines in Irendi and Shyron citizens send water up to Irendi Castle from there and blahblahblah. The sewers whether you like it were not were in there for RP sense like a dungeon sort of thing and getting into there from the sewers. It was a cool idea. What's wrong with having the guardhouse itself there? It's a part of the domain where you can chill in and you have the huge other part of it to build your npc houses, etc, wherever you want. Same with Irendi Castle, it has a large npc building in it but that doesn't mean it doesn't have enough space to build anything in it. _________________________________________ |
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deanbad | 9:26 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
reply to Kimiko:
Grameramera said: All domains aren't intended to be "full". Some were created specifically for use as trade centers and resource hubs. Sankora is one of these. As a mining town, the presence of a mountain in the middle makes perfect sense. It shouldn't be a "main" domain; it should instead be part of a hierarchy under some other domain (IGH or Diadel most likely). Not being able to fill it with every available improvement is thus a moot point. Having forums with a working search function is amazing. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Goddess | 9:28 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
Vurtex wrote:
reply to Nolynn Theoden:-.- Nice edit, buddy. Wanna put something constructive in your next edit now? _________________________________________ |
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Maverick | 9:31 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 69 Total: 95 |
you talking again?
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Darlute | 9:37 PM on February 04, 2011 | (+0/-0) | |
Group: FFO Admin Posts: 194 Total: 552 |
ok so instead of just coming up with all these excuses and saying its for roleplay deylin
Why do you honestly want sewers entrance back, magically during a siege against irendi guardhouse? Don't like it too bad, deal with it just like we dealt with Tristram's one entrance of ugly. So in all honesty despite your claims of IGH needing balance and its there for roleplay boohoo waaaaaaa, it's no secret YOU want the entrance from the sewers back for another reason and I'd have more respect for you if you just came out with "It's a great tactic for domain warfare!" _________________________________________ Corporate D.M
Killing FFO, one quack at a time ;) |
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Professor | 9:37 PM on February 04, 2011 | (+0/-0) | |
Group: FFO Admin Posts: 511 Total: 942 |
reply to Nolynn Theoden:
Its not about the space the guardhouse takes up, because that is fine the way it is. Its that Irendi Guardhouse has its huge disadvantage of the guardhouse having no opacity, letting attackers turf cast on and past the building to nuke both doors to spawn kill, nuke the army safely, etc. This disadvantage outweighs the advantage of having free blacksmith and shops by far (especially since there is only one shopkeeper each anyway so people usually end up making more). If you're still super mad about the free shops, I'm all for a small cost addition to upkeep for them. _________________________________________ |
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Zasha | 9:40 PM on February 04, 2011 | (+0/-0) | |
Group: Members Posts: 66 Total: 80 |
Nolynn Theoden wrote:
If you want to make suggestions about Tristram, put them in another thread and I'll make sure I put in the amount of rage/criticism you put on my thread into yours. _________________________________________ |
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deanbad | 9:41 PM on February 04, 2011 [ edited by deanbad at 9:51 PM on 02-04-2011 ] | (+0/-0) | |
Group: Members Posts: 1224 Total: 2374 |
edit: nevuhmind!
IGH will be my problem to worry about soon enough anyway. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
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Goddess | 9:44 PM on February 04, 2011 | (+0/-0) | |
Group: Limited Members Posts: 645 Total: 1037 |
reply to DarLute:
Honestly when me and Dean were talking about layouts of domains the domain warfare wasn't really at the top of the list when we started discussing the sewers entrance and how it would give players an advantage. I don't see why it was taken out, I think it should be put back in like it has been for years. Yes, even in domain warfare this might be an advantage to the opposing side LIKE I SAID IN MY FIRST POST by the way, it comes with all the rest of the shops LIKE I SAID IN MY FIRST POST by the way. reply to Tea: The guardhouse itself is a huge NPC building I don't really see the point in why it should have opacity anyway because you can't burn it down? _________________________________________ |
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