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What happened to FFO?, An overview of a semi-newbie.
Red Mage Kefka 4:34 AM on May 29, 2011 [ edited by Red Mage Kefka at 10:06 AM on 05-29-2011 ] (+0/-0)
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Okay, I've noticed some things that are really making FFO seem.... dull. Way more so than usual.

Knights are overpowered with Beef Up still while Ninjas have absolutely no way to take them down without getting off a backstab, which shouldn't be REQUIRED to kill a Knight.

Red Wizards are now torn between armors, and should get a defense boost similar to how Ninjas and Masters get a speed boost and MP is now way too low without MP gear due to the level cap, and start with heavy armor which needs to be tossed ASAP from their starting gear or fizzling runs rampant.

Ninjas can barely even touch a GOOD Knight without Back Stab,which can only be used out of battle which everyone already hunts ninjas as is; they should get something that allows them to crit 100% of the time for a duration, a skill maybe called Anatomy that only works on player characters. Maybe not even. Maybe something that lets you hit through armor defense, or tones down the amount of damage shaved off when you hit heavy armor clad people. Or maybe just a pvp style non-broken beef up-like skill for Ninjas?

Black Wizards now MASSIVELY surpass Red Wizards in magic now compared to how it was in previous wipes which the difference wasn't TOO bad with; this is mostly due to the fact that now that the level cap is so low, Red Wizard MP now has to be carefully monitored or you run out faster than you do damage, especially if they have poison gear. Black Wizards have access to high MP from the start and tier 3s that need careful knowledge of said Black Wizard in order to avoid being one shotted 98% of the time, with elemental gear to resist said Black Wizards elements, compared to a Red Wizard who has access to only one tier 3 that can be resisted with one form of elemental gear, more or less. That's one spell pretty much made useless when they can get HEALED by it with enough gear.

And lastly, the level cap is way too low, resulting in some classes having bad HP and MP due to it without high tier HP or MP suffix gear, as well as the 'new' way of proffing making it incredibly easy to cap a character, specifically simple ones like Knight. Yes, I know no character is TRULY capped, but there's a difference between capping skills that will make your damage ridiculous with or without a pincer, compared to capping things like unarmed on a Knight.

When it takes colossus gear alone for a Knight to break into the 1000s, it has to be way too low. I know that going back to how things were before updates is a bad idea, but the cap seriously needs to go up, Ninjas need some sort of pvp buff, and Knights need to be nerfed. Red Mages, if this fizzling more in any gear that's not mage is going to stay, need to be given mage gear to start, otherwise, new players will ALWAYS be at a disadvantage starting out compared to all the other mage classes.

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Xeen the Unseen 7:27 AM on May 29, 2011 (+0/-0)

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What do you think of this? How about if mages got a "natural" resistance to the elements they along with the weaknesses of opposing elements. Such as this: learn lightning you get resistance to lightning but are weak to earth and so on... Also i have always thought that when a Blackbelt is fighting unarmed they should get whatever elemental attack that their gloves may have like if they are wearing poison gloves they should not only get resistance to poison but if attacking unarmed they should inflict poison damage?

I just think it will add a little to the roleplaying experience and some more customization to characters that are pretty much cookie cutter characters.

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Stark says: What are we doin?
TalRasha says: Waiting to own a pony.
Lilith says: Stark is clueless, poor qt.
Stark says: Huh?
Lilith says: See.
Stark says: Wha?
Lilith says: See...
Stark says: Im too high for this.

 
Red Mage Kefka 10:28 AM on May 29, 2011 [ edited by Red Mage Kefka at 10:37 AM on 05-29-2011 ] (+0/-0)
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I dunno about the whole unarmed getting a bonus from whatever gloves/bands you wear on your hand slot, but that sounds fairly interesting, and would be pretty fun to see. However, Masters are mostly okay as is, they still function in their role efficiently, and despite the fact that Knights can shave off some of the damage taken and even block it entirely, they don't ALWAYS do so.

For Ninjas, we already often dabble in Melee, so we're like really bad Masters because our damage sucks in comparison unless our weapons are top grade and top tier, and even then. I think a skill that boosts crit rate up to 100% or basically boosts the rate the higher you prof it is an excellent idea. I've seen my Ninja hit for 300+ on a high hit with a GK crit. That would be excellent in matching the power of a Master or Knight. My crits with chucks have been anywhere between 160-230, which although some masters I've seen can hit for way more, this would be excellent for actually, you know.... standing a chance in PVP with the other 2 melee based characters.

Hell, I'd love to see Ninjas gain access to magic even, that's not entirely unheard of. Something along the lines of imbue poison would be entirely acceptable, being a shady ninja, and dabbling in illegal or deadly arts. Out of all the classes Ninja. Hell, maybe Ninja should get the 2 signature elements of Black and Red Wizard respectively, imbue dark and imbue poison would make perfect sense for a Ninja. Hell, I'm not saying make Ninja into some overpowered PVP GOD, but we're bad enough and require a good player behind us badly enough as is, when a Knight can just point and click and do better. We're not shady enough, we don't have any edge in combat unless we ALWAYS get the jump on the person we want to gank, and even then, we THEN have to fight them off unless they're AFK.

Out of all the classes, Ninja by far needs the most balancing help to not be completely outclassed by other melees. I mean for god sakes two often used skills are ones anyone that profs knife can learn. I don't know any other class so reliant on a skill all the others can use, besides the whole being able to pick elements on mages thing.

Knights get Beef Up and Enrage, Masters get Mantra and Chakra for survival, what the fuck do Ninjas get that helps in either healing or damage boosting form? Nothing. All the classes have been touched in some way or another, but Ninja? All I've heard about it being changed is not being able to steal from quest mobs, which, in it's own right, is a perfectly fine balancing option, but let's face it, NINJAS SUCK RIGHT NOW!

And yes, I know we're not supposed to really be the front row attackers, but come on, how often does a guy get into a fight in this game? You can't honestly tell me that compared to the other two characters in which without all the good gear can still do good damage and decent speed, Ninjas are on par with them. They just aren't.

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Xeen the Unseen 11:52 AM on May 29, 2011 (+0/-0)

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As far as ninjas go, i do think they should be able to acquire an exclusive skill when thrown is proffed, and projectile should be easier to learn. That being said Ninjas are sneaky, backstabbing, cowardly bastards and should not be able to hold thier own aganst others unless they do something dastardly.

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Stark says: What are we doin?
TalRasha says: Waiting to own a pony.
Lilith says: Stark is clueless, poor qt.
Stark says: Huh?
Lilith says: See.
Stark says: Wha?
Lilith says: See...
Stark says: Im too high for this.

 
Red Mage Kefka 12:18 PM on May 29, 2011 [ edited by Red Mage Kefka at 12:57 PM on 05-29-2011 ] (+0/-0)
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Exactly, poison and darkness are kinda dastardly. And so is specifically using your foe's Anatomy to your advantage to hit places harder and more fatally. That being said, there's a difference between not being able to hold your own against the other melees, and just simply not standing a chance against them. Nothing should be a clear cut counter to anything in FFO besides elemental gear being used against various elements. But sadly, Knights and Masters are counters to Ninja. Ninjas can at least equip elemental gear and nerf wizards for the most part, anyone can, but when it comes to a fight, once you get past the sneaky part and to the barebones fighting, often times that one good hit you got in isn't going to give you the win over the other two melee classes. Often times they'll just turn around and smash your head in for like 400 damage if they manage to hit you and thats like half your health or more unless you're running dual colossus.

When put into comparison of damage and skill, it takes an amazing player to make Ninja good enough to be on par with a Knight and Master, to be able to assassinate or simply just kill them. Occasionally missing due to stealth gear on said Ninja isn't enough.

EDIT: Nevermind, not giving a shit anymore. Quitting FFO until Terulia comes out due to the game being left for shit until Terulia comes out. It's quite clear that Gaku is going to leave the game as is, not touch it, and totally ruin any reason for anyone to play. The only people still playing now are people that don't know to quit while they're ahead, die hard FFO oldbies, or just like sitting there being OPed. I can see why a whole shit load of people just up and left. The Game is just awful now.

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Professor 1:05 PM on May 29, 2011 (+0/-0)

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Thanks for your opinion, bye. :D

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Xeen the Unseen 5:58 PM on May 29, 2011 (+0/-0)

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I like FFO, so aparently some people have fun playing.

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Stark says: What are we doin?
TalRasha says: Waiting to own a pony.
Lilith says: Stark is clueless, poor qt.
Stark says: Huh?
Lilith says: See.
Stark says: Wha?
Lilith says: See...
Stark says: Im too high for this.

 
Rarity 3:43 AM on May 30, 2011 (+0/-0)
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this entire topic is retarded and the person who made obviously has not used the classes enough, all melees are heavily gear dependent, even knights, altho they can just get a claymore and smack shit with cleave for a damage boost enough to hold their own

red wizards are fine as is, i often break 500 with my tier 2s

masters are fine

ninjas are fine, except, i would like to see them get saber, considering they had the ability to use a bit of black magic in ff1, giving them saber would give them a slight damage boost, not require coding something new in, and, its not like a godly temper, giving them a higher hit chance also makes them more deadly, im fine with my 100-140 dmg hits with my large dagger, and 150-190 crits >.>

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Letha says: Mint is more of a man than me.
 
Huelock 4:33 PM on May 30, 2011 (+0/-0)

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Ninjas need a buff of some sort. But everyone will use the "ninjas aren't a direct combat class" argument even if indirect combat lasts for like 6 secs at it's best.

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Professor 5:52 PM on May 30, 2011 (+0/-0)

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Ninjas aren't necessarily a combat class anyway, they get to steal, disguise, and pick locks etc. If they had an equal chance in combat with other melees with those advantages, then ninja would be overpowered.

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DeshTheWraith 5:56 PM on May 30, 2011 (+0/-0)

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What happened to ninjas exactly? Last I remember they had such great dodge capability that it generally took a Wizard to kill them.

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Haze wrote:
We can't all be Deshawns, Deshawn. We actually have to focus on PvP, we can't record it, take screenshots, smoke a blunt and bang our girlfriends all while killing people >=(

 
Lards Pingas 6:31 PM on May 30, 2011 (+0/-0)

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DeshTheWraith wrote:
What happened to ninjas exactly? Last I remember they had such great dodge capability that it generally took a Wizard to kill them.


I don't think that ninjas are really omg useless now, Fenrir gaybob/valcock up there will be happy to be a pain in your dick anytime you think otherwise. It's all in the gear.

The big thing with all matters of balance right now is that the level cap got restricted to 20 but thanks to nigga marcus and some other idiots prof caps got set to 55, stat gains were not at all readjusted, and a couple of abilities (chain lightning being the main one) got broken all to shit.

Particularly with ninja, something people have discovered through all their various exploitations of the host files that are out there floating around is that thieves/ninjas don't see jack shit in the way of stat gains till after level 20. It's literally next to nothing all the way to that point after which they start seeing incredible gains per level all around. Aside from your hp and mp totals and your speed jump the stats on your level 20 ninja are pretty much in line with the stats on your level 1 thief, give or take a few points here and there. No other class has that much of a post-20 stacked stat progression. They all do, but some classes enjoy consistent gains at much earlier levels than ninjer do. In particular, fighter and black mage. Between that and prof 55 darks on level 20 hp and mp totals is why everyone is pretty rage about knights and black wizards atm.

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Keepin on peepin!

 
Elias 7:28 PM on June 03, 2011 (+0/-0)

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well, ffo was more interesting when it was only up for a few months, down for almost a year, then back with absolutely massive updates/overhauls. that hasn't happened since, what, 2007? keeping the same small, woefully incomplete game up for so long in a row now, with all the updates being "little things that refine and pick around at the game mechanics and stuff" with almost zero actual new areas, enemies, etc added in the last several years, and always having these little dickheaded groups of assholes that're impossible to even communicate correctly with being the guys in undisputed power at any given time -- that's what "happened" to ffo

oh, wait, that's not what this thread's about?

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Lordhaste 8:57 PM on June 03, 2011 (+0/-0)
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Violet wrote:
What do you think of this? How about if mages got a "natural" resistance to the elements they along with the weaknesses of opposing elements. Such as this: learn lightning you get resistance to lightning but are weak to earth and so on... Also i have always thought that when a Blackbelt is fighting unarmed they should get whatever elemental attack that their gloves may have like if they are wearing poison gloves they should not only get resistance to poison but if attacking unarmed they should inflict poison damage?

I just think it will add a little to the roleplaying experience and some more customization to characters that are pretty much cookie cutter characters.


the poison idea is too op next thing u know a master comes along with 55 unarmed and bane gloves -.-

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Sinsie 6:00 AM on June 04, 2011 (+0/-0)

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Violet wrote:
What do you think of this? How about if mages got a "natural" resistance to the elements they along with the weaknesses of opposing elements. Such as this: learn lightning you get resistance to lightning but are weak to earth and so on...

I just think it will add a little to the roleplaying experience and some more customization to characters that are pretty much cookie cutter characters.


This idea actually was implemented in FFO a long time ago. Wasn't that effective.

I'd contribute to this topic but I've started it and posted in topics like these sooooooooo many times it's really meaningless by now. G'luck!

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Xeen the Unseen 7:21 PM on June 05, 2011 (+0/-0)

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Lordhaste wrote:
Violet wrote:
What do you think of this? How about if mages got a "natural" resistance to the elements they along with the weaknesses of opposing elements. Such as this: learn lightning you get resistance to lightning but are weak to earth and so on... Also i have always thought that when a Blackbelt is fighting unarmed they should get whatever elemental attack that their gloves may have like if they are wearing poison gloves they should not only get resistance to poison but if attacking unarmed they should inflict poison damage?

I just think it will add a little to the roleplaying experience and some more customization to characters that are pretty much cookie cutter characters.


the poison idea is too op next thing u know a master comes along with 55 unarmed and bane gloves -.-


Yes! Exactly!

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Stark says: What are we doin?
TalRasha says: Waiting to own a pony.
Lilith says: Stark is clueless, poor qt.
Stark says: Huh?
Lilith says: See.
Stark says: Wha?
Lilith says: See...
Stark says: Im too high for this.

 
Hazedreamfreysaraboy 3:05 AM on June 06, 2011 (+0/-0)

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Sup bitches.

Black Wizard is the mage version of Knights.
Red Wizard is the mage version of Masters.
White Wizard is the mage version of Ninja.

Just like Red Wizards can be more deadly than Black Wizards at times, same can be said of Masters versus Knights. It takes utilization of support spells/skills for a Red Wizard to beat a Black Wizard, same as Master beating a Knight.

White Wizard is fucking USELESS on it's own. Except for pissing people off or getting lucky ganks. Same as Ninja, except Ninja is slightly more powerful in this aspect because they can destroy mages without effort (especially since RW can't use heavy anymore). But with a party, both classes can prove to be extremely useful and basically win battles for their team. But people don't realize how fucking awesome Ninja can be for the most part.

Conclusion: Nerf Ninja

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Huckey168 (ffo): Your a idiot beyong all imagining.
 
Pkftw 3:35 AM on June 06, 2011 (+0/-0)
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What haze said

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Cea 11:24 AM on June 06, 2011 (+0/-0)

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I agree ninja need a nerf

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
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