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Forum Home > Terulia Forum Service: Main > FFO/Terulia Suggestions > Improving the anti-spam kill system  
Improving the anti-spam kill system
Huelock 1:24 AM on June 23, 2011 (+0/-0)

Group: Members
Posts: 336
Total: 491
Make it so you don't get penality if you kill someone hostile to you, it would suck if a 4 man party attack you and you kill them all in self-defence, you would have over -100% alredy.
Change the hostile system a bit, like every time you respawn after a death, your hostile list is cleaned.

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Shane 6:17 AM on June 23, 2011 (+0/-0)
Group: King of the Bidoofs
Posts: 1146
Total: 1856
Make the penalties/protections apply after graving/respawns. Currently it does it immediately upon death; once Life is obtained, it would create an abuseable method to build up protection.

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SMUG.MOMENTAI
 
deanbad 7:49 AM on June 23, 2011 (+0/-0)

Group: Members
Posts: 1224
Total: 2374
good foresight on that one.

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"Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
 
Cea 9:58 AM on June 23, 2011 (+0/-0)

Group: Not a Stupid Title
Posts: 850
Total: 1990
Bob wrote:
Make it so you don't get penality if you kill someone hostile to you, it would suck if a 4 man party attack you and you kill them all in self-defence, you would have over -100% alredy.
Change the hostile system a bit, like every time you respawn after a death, your hostile list is cleaned.

I've only been saying this since the idea was initially posted like 3 years ago.

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
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