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Forum Home > Terulia Forum Service: Main > Announcements > FFO pwipe, etc. (pp 1 [2] 3 ... 9 10 11)  
FFO pwipe, etc.
Shane 3:56 PM on June 16, 2011 (+0/-0)
Group: King of the Bidoofs
Posts: 1146
Total: 1856
A lot of people have expressed unhappiness with the inability to do **** to players who have the time to devote to this game 24/7. Not everyone has all of the free time in the world, and it is unfair to them when they actually can hardly play at all because of all of the unavoidable aspects that they have no hope against for their lack of time put into the character.

You could argue that the game is clearly meant for hardcore players and if they don't like being unable to stay caught up then they should quit, but at the same time I could argue that the game doesn't have to be meant for hardcore players and if you don't like how it comes down to skill or luck rather than how much time you can put into a character, then you can also quit.

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SMUG.MOMENTAI
 
Huelock 4:05 PM on June 16, 2011 (+0/-0)

Group: Members
Posts: 336
Total: 491
reply to Pkftw:

Sounds like a personal problem.

I think FFO would be cooler if you could cap your char quickly and start having some pvp action and domain warfare instead of spending a **** load of time in just getting levels and profs.

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Dr. Letha 4:12 PM on June 16, 2011 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Grameramera wrote:
As some of you may know, I've moved to a new apartment. The internet here is substantially better. Unfortunately, the FFO save file backups were lost (the backup hard drive decided to crash), and the original save files were corrupted by the hard shutdown. This means that, at minimum, a pwipe is going to occur. There are a few options at this point:

1# FFO goes back up as it was in the previous hosting
2) FFO goes up with a FEW tweaks
3) FFO stays down, intermittent Terulia testing as necessary

Taking FFO down isn't going to make Terulia progress go any faster. I'm swamped with real-life issues, so Terulia is very much on the back-burner right now.

Anyway, feel free to leave your opinions.


I honestly have to say either option 1 or option 3 here. Option 1 removes ALL of the Marcus-Updates, which was the reasoning for at least half of the balancing suggestions. If I recall, there was far less of a balancing issue last hosting, and, quite honestly, the way FFO was last hosting seemed to be more better and funner #yes I said funner; live with it) than this hosting.

Option 3, however, would be another good choice, if not the best choice. Can you guys imagine how much time Gaku and his admins have put into this whole balancing stuff? With FFO down, there will be no more of that argument #at least, much less of the argument; there's still Terulia to think about), and people can focus on Terulia for once. As much as I liked FFO when it was up, the fact is that keeping it up longer will just make it harder to cope with when it finally goes into that proverbial casket. I mean, going down now will be hard, but giving people false hope with it being up longer and longer and longer just doesn't seem right.

With Terulia testing up, and this is only speculations, we could possibly get more and more people to help out with its creation. With FFO gone, people would have less time to worry about it, and more people testing Terulia out, which could result in people wanting to help with its creation. Hell, that's one of the reasons I decided to help out with it.

Alas, these are but opinions, but I would like to hear responses to such opinions.
Also I realize I'm typing this up while sick and tired, so if anything doesn't make sense, sorry on my part.

Note: apparently some of my parentheses were changed to pound symbols. Dunno why.

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Professor 4:20 PM on June 16, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
Now, I didn't fully read all of the posts yet but this is what I think.

I'm assuming by last hosting you mean before the previously current hosting. So what I think is that FFO could stay up since it apparently won't interfere with Terulia development at all, but don't bother too much with fixing it (like only bother with bug fixes and MAJOR issues (such as GM stuff etc), not picky balancing stuff). The way I see it, FFO now is just going to be something for the hardcore/veteran players to do until Terulia comes out and FFO is thrown away. I personally think it'd be better to worry about the casual/new players when Terulia's time is coming rather than right now. Once FFO is in a playable condition, I say we leave it at that and don't bother with new ideas (for FFO, not Terulia) except bug fixes, that way there won't be anymore development time spent on FFO that could be spent on Terulia. But yeah, I don't think we're going to find a solution to satisfy the casual players in FFO, so leave that issue for Terulia and just let FFO be there until Terulia is out to play.

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Professor 4:22 PM on June 16, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Relle:

I totally agree with what you first said about that hosting of FFO. I only disagree with you about taking FFO down because Gaku claims it will not affect development speed for Terulia.

Also, I think the parentheses issue might be browser related, because it happened to me in IE whenever I used preview until I started using Chrome.

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Grameramera 4:30 PM on June 16, 2011 (+0/-0)
Group: Best Pony
Posts: 892
Total: 1254
Just to clarify, I meant the host files from this last hosting (soon to become the previous hosting), not the host files from the pre-Marcus updates.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Dr. Letha 4:32 PM on June 16, 2011 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
What I meant was that FFO could be reverted to the hosting that ended in November '10, just a few months ago.

Edit: @Tea: Yea you are right, Chrome fixed it, they work now. (((((()()()))((())))))))(())(()()))))))(((((((()((()()(

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Grameramera 4:35 PM on June 16, 2011 (+0/-0)
Group: Best Pony
Posts: 892
Total: 1254
Relle wrote:
What I meant was that FFO could be reverted to the hosting that ended in November '10, just a few months ago.

Edit: @Tea: Yea you are right, Chrome fixed it, they work now. (((((()()()))((())))))))(())(()()))))))(((((((()((()()(


I don't think that source is available any more, and the host files are gone as well.

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ScouSin: Damn you Gaku! Damn you and your; "Be patient, and if you don't want to, tough, because I'm going to be all mystical about it!"
KingBlax: It's telling you to go outside, with no flash-light in the woods, and find a dead body, you eat dinner if you find 1. You die in the wilderness if you don't find 1 or at least bring something interesting back.
./personal_problem.sh -q > /dev/null 2>&1 &
 
Pkftw 4:41 PM on June 16, 2011 (+0/-0)
Unregistered
Pvping shouldn't rely on luck, it should be the better player wins (the one that put effort into the character and usually has better gear also),of course skill is always a factor. Even when the level cap was 35 it wasn't extremely hard to get a decent character. Now that experience is easier to get it should be less of a problem. Honestly raising the level cap to at least 25 and nerfing magic or maybe just tier 3's slightly are the best suggestions so far.

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Lards Pingas 4:41 PM on June 16, 2011 (+0/-0)

Unregistered
If by last hosting you mean the level 20 marcus flavored edition:

Put it back up with a level cap of 30. Some classes are really ****ed on gains before they CC, coughninjascough, and keeping it right around level 30 should allow every class to get decent stats without seeing any of the issues like out of control health gain that start to crop up with knights or hahawut strength gains on masters. Those start to creep in right around the mid 30s.

Prof cap should go one of two ways. Keep them to a low like 45 or so, or let them keep a similarly ridiculous growth like what they are now with an ultimate cap of like, 70. Why 70? It will give the melee classes a TON of leverage in PvP that they are currently missing. If you go with the high cap number however, lower damage of tier 2 and tier 3 mage spells. Possibly even t1 slightly if the high prof cap proves overpowering. Really though, there's element gear so ****in deal wit' it. Mages are pretty close to balanced right now, tier 2 and tier 3 damage is just too stupid good as is.

Remove life.

Remove Wizard staves. And moon, for that matter.

Remove the top tiers of heavy armor, OR lower their block rate.

Either remove chain lit or undo whatever the **** happened to it to make it so oh my god powerful. Then again, it's easy to dodge and there's lit gear, so we could just DEAL WIT IT.

Should probably remove like, giant's blades and ancient chucks too. Any weapon with 50 prof to wield should be on the chopping block IMO.

Comments on this please, and if you ****ing hate it suggest an alternative instead of just being a stupid piece of ****, I know that's a lot to ask but I bet you guys can do it!

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Keepin on peepin!

 
Goddess 4:42 PM on June 16, 2011 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
Up the level cap to 30
Nerf Elemenal Magic(besides Light) by 30%
Keep the buffs to the Elements without tier 2.5s
Make Garland accessible by all players again
Buff Light by 50%
Nerf Beef-Up by 25%
Reduce the Fizzle Rate
Nerf Sleep by making it just like Confuse(Dmg Based)
Up Gold Drop Rates by 60%
Make X-Magic reduce by 20% Over Each Cast

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Dr. Letha 4:43 PM on June 16, 2011 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Could FFO be reprogrammed to how it was? I.e "undo" the Marcus-Updates, reset cap to 35, put it back the way it was?
If not, then you could look around for the next most recent hosting files, and we could work from there. If that would not work... uh... crack out the casket, crack out Terulia testing, or, and only because its so far in the past that this would only be a joke in the most remote context of the word, crack out FFF or whatever it was called.

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Pkftw 4:46 PM on June 16, 2011 (+0/-0)
Unregistered
Life was nerfed no reason to remove it, the only real issue with last hosting was end game magic damage (which was caused by the next issues), health/mana gains, and it was SUPER easy to level a character to 20 in a single day with little effort.

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Professor 4:47 PM on June 16, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Xalb Dratsab:

Well, since its going to be the most recent hosting, I strongly agree with LP's suggestions. I think all equipment and most skills/spells above 45 or 50 prof req should be removed with a level cap of 30. Other than that, I don't think much else should be changed at all, or we risk much more balancing to deal with in the future.

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Goddess 4:49 PM on June 16, 2011 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
Tea wrote:
reply to Xalb Dratsab:

Well, since its going to be the most recent hosting, I strongly agree with LP's suggestions. I think all equipment and most skills/spells above 45 or 50 prof req should be removed with a level cap of 30. Other than that, I don't think much else should be changed at all, or we risk much more balancing to deal with in the future.


Im gonna agree to this as well.

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Lards Pingas 4:51 PM on June 16, 2011 (+0/-0)

Unregistered
Dea wrote:
Up the level cap to 30
Nerf Elemenal Magic(besides Light) by 30%
Keep the buffs to the Elements without tier 2.5s
Make Garland accessible by all players again
Buff Light by 50%
Nerf Beef-Up by 25%
Reduce the Fizzle Rate
Nerf Sleep by making it just like Confuse(Dmg Based)
Up Gold Drop Rates by 60%
Make X-Magic reduce by 20% Over Each Cast


I like the upped gold drops.

Sleep is fine, it wears after one to two spells and if mobs are plinking on your health you wake up near immediately. Even a capped sleep doesn't really last for more than like 3 hits.

Uhh, nerf tier 2 and 3s by 30%, tier 1s should be left alone.

X-magic, to be honest, is fine. It takes ****ing forever to prime and throw on some gear of that person's element and guess what, **** their ****. Especially if we nerf t2 and t3 damage some.

Please leave beef up alone, fighters do kinda need it and its not mega breaking.

Yes please to a small increase in light damage, WWs should be able to do some moderate soloing.

Fizzle rate is fine IMO. Leave it be.

I will **** your **** up with a water or air 3 real quick, still reduce the damage on those tier 2s and tier 3s. If you give preference to the elements w/o 2.5s, I will make a water and air or earth and water or earth and air and just screw people with t3s to the point of rage.

Pkftw wrote:
Life was nerfed no reason to remove it, the only real issue with last hosting was end game magic damage (which was caused by the next issues), health/mana gains, and it was SUPER easy to level a character to 20 in a single day with little effort.


99% of PvP ******ry results from lifer suicide bombing.

99% of *** training methods involve reliance on lifers.

Let people start eating their deaths and the situation in this game will be a whole lot less cocky.

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Keepin on peepin!

 
PcP 4:52 PM on June 16, 2011 (+0/-0)
Group: Members
Posts: 118
Total: 214
just wanted to add here that a p[rof cap of 35 would actually buff melee and nerf wizards accordingly for pvp, it would put them on more even footing. Knight's beefup becoming defensive is a great idea, i know i posted several of these elswhere, and yes, they were indeed hijacked by dean. As far as this being useless, as dean said, knights are supposed to be tanks, not the be all end all melee class. How are you supposed to kill monsters without beefup? parry. being smart. I could solo irendi on a ****ty level 10 black belt for decent periods of time, and by the way, chakra's too ****ty to use then. Giving knights all the defensive power and all the melee power (or cure, knights used to have white magic, and ninjas used to have black magic, it was removed for a reason).

Direct status removal would be cool, and but if it's going into ssj passive mode I suggest upping percent cap to 35% or 40% chance for tier 1 (cap) 20% to 25% chance tier 2 (cap) my lower percentages on the tier 2 because i assume it can be possible to AoE status with tier 2 now. Yeah nerf RAMPARTS too. People call these palisades, i don't know why. palisades are the wooden walls dorks.

and yes, remove the armor and weapons that the classes that favor them the most cant even do anything with or adjust the drop point values accordingly

And seriously, go with the 3.5- system of armor, where you had to stack pieces and not simply qualities to **** with magic. This way I can't wear one excellent demon piece and laugh at your pitiful dark 2, or wear one awesome heal piece and chakra for 160

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Goddess 4:54 PM on June 16, 2011 (+0/-0)
Group: Limited Members
Posts: 645
Total: 1037
Xalb Dratsab wrote:
Dea wrote:
Up the level cap to 30
Nerf Elemenal Magic(besides Light) by 30%
Keep the buffs to the Elements without tier 2.5s
Make Garland accessible by all players again
Buff Light by 50%
Nerf Beef-Up by 25%
Reduce the Fizzle Rate
Nerf Sleep by making it just like Confuse(Dmg Based)
Up Gold Drop Rates by 60%
Make X-Magic reduce by 20% Over Each Cast


I like the upped gold drops.

Sleep is fine, it wears after one to two spells and if mobs are plinking on your health you wake up near immediately. Even a capped sleep doesn't really last for more than like 3 hits.

Uhh, nerf tier 2 and 3s by 30%, tier 1s should be left alone.

X-magic, to be honest, is fine. It takes ****ing forever to prime and throw on some gear of that person's element and guess what, **** their ****. Especially if we nerf t2 and t3 damage some.

Please leave beef up alone, fighters do kinda need it and its not mega breaking.

Yes please to a small increase in light damage, WWs should be able to do some moderate soloing.

Fizzle rate is fine IMO. Leave it be.

I will **** your **** up with a water or air 3 real quick, still reduce the damage on those tier 2s and tier 3s. If you give preference to the elements w/o 2.5s, I will make a water and air or earth and water or earth and air and just screw people with t3s to the point of rage.


When I was still on good terms with Marcus he told me that the reason for the buffs on the elements without tier 2.5s was because Black Wizards were always going to prefer getting an extra spell than not getting one. That sounded like a good idea to me.

Leaving tier 1s alone is fine yes.

The Fizzle Rate isn't fine..a person in full mage gear can fizzle 3+ times in a row.

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Professor 4:56 PM on June 16, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
Also, I still disagree with more mechanical changes made to FFO if it is to be hosted again. The only real main changes needed are the level cap and prof cap ratio issue (with the top tier equipment removed) and bug fixes. I strongly disagree with any mechanical changes to any abilities, skills, equipment, or classes in general.
That is my opinion though, because as I said before, I think balancing FFO for the better of the casual players isn't really going to happen so save that part for Terulia and just make FFO playable.

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Lards Pingas 4:56 PM on June 16, 2011 (+0/-0)

Unregistered
Dea wrote:
Xalb Dratsab wrote:
Dea wrote:
Up the level cap to 30
Nerf Elemenal Magic(besides Light) by 30%
Keep the buffs to the Elements without tier 2.5s
Make Garland accessible by all players again
Buff Light by 50%
Nerf Beef-Up by 25%
Reduce the Fizzle Rate
Nerf Sleep by making it just like Confuse(Dmg Based)
Up Gold Drop Rates by 60%
Make X-Magic reduce by 20% Over Each Cast


I like the upped gold drops.

Sleep is fine, it wears after one to two spells and if mobs are plinking on your health you wake up near immediately. Even a capped sleep doesn't really last for more than like 3 hits.

Uhh, nerf tier 2 and 3s by 30%, tier 1s should be left alone.

X-magic, to be honest, is fine. It takes ****ing forever to prime and throw on some gear of that person's element and guess what, **** their ****. Especially if we nerf t2 and t3 damage some.

Please leave beef up alone, fighters do kinda need it and its not mega breaking.

Yes please to a small increase in light damage, WWs should be able to do some moderate soloing.

Fizzle rate is fine IMO. Leave it be.

I will **** your **** up with a water or air 3 real quick, still reduce the damage on those tier 2s and tier 3s. If you give preference to the elements w/o 2.5s, I will make a water and air or earth and water or earth and air and just screw people with t3s to the point of rage.


When I was still on good terms with Marcus he told me that the reason for the buffs on the elements without tier 2.5s was because Black Wizards were always going to prefer getting an extra spell than not getting one. That sounded like a good idea to me.

Leaving tier 1s alone is fine yes.

The Fizzle Rate isn't fine..a person in full mage gear can fizzle 3+ times in a row.


With a tier 2 or tier 3. And honestly if they fizzle that much they probably need a PPwipe. Full mage gear and uhh, 7 out of 10 casts on a tier 2 will stick in my experience. Mages actually fizzling attack spells now and then is the closest they've ever been to balanced.

_________________________________________
Keepin on peepin!

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