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FFO pwipe, etc.
Darlute 11:27 AM on June 17, 2011 (+0/-0)

Group: FFO Admin
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In other words, stop with your "this needs to be nerfed waaaaaa" and just pick an option. Everything seems to have been nerfed enough according to gaku's post

I'm all for option 1 just so i can kill plenty of time while I wait for August etc. Option 2 is fine too so I'll play either

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Corporate D.M
Killing FFO, one quack at a time ;)
 
Goddess 12:51 PM on June 17, 2011 (+0/-0)
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If elemental spell damage is going to be nerfed, then we just have regular OP cures going around and then its like "Sup if you have Cure you'll never die."


Cure needs to get nerfed as well. Then again I don't know if I'm being stupid and not realizing that Curative spells were nerfed in option 2 or what but I'm just bringing it up.

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Dr. Letha 1:55 PM on June 17, 2011 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Grameramera wrote:
You guys didn't read my post properly. Only the indented stuff is optional. Everything below it applies to both options (1) and (2).


So no matter what, Ice/Fire/Lit is gonna get nerfed and MW will be thieves only? I mean, what would be the reasoning behind those?

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Shane 2:05 PM on June 17, 2011 (+0/-0)
Group: King of the Bidoofs
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Relle wrote:
Grameramera wrote:
You guys didn't read my post properly. Only the indented stuff is optional. Everything below it applies to both options (1) and (2).


So no matter what, Ice/Fire/Lit is gonna get nerfed and MW will be thieves only? I mean, what would be the reasoning behind those?


The original, tier 2.5s.

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SMUG.MOMENTAI
 
Magnus Sforzando 2:18 PM on June 17, 2011 (+0/-0)

Group: Straightest Man on FFO
Posts: 563
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Im still option 2.

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Rainbow Dash 2:25 PM on June 17, 2011 (+0/-0)
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Magnus Gallant wrote:
Im still option 2.


i like option 2 to keep everything in all fairness but option 2 would be more fun to play for longer times

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Darlute 2:37 PM on June 17, 2011 (+0/-0)

Group: FFO Admin
Posts: 194
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reply to Jtmoney85:

You couldn't have just contradicted yourself more. bravo indeed

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Corporate D.M
Killing FFO, one quack at a time ;)
 
Rainbow Dash 2:41 PM on June 17, 2011 (+0/-0)
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reply to Darlute:

i meant i like them both. im just saying that both are valid ideas and i like them both but the first would need a little bit of more work to be a more feasible option

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fluttershy 2:47 PM on June 17, 2011 (+0/-0)
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i say option 2 because itd be harder for players to get so overpowered right away that no ppl who started late cant get their chars even decent

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Dr. Letha 2:56 PM on June 17, 2011 (+0/-0)
Group: Elf
Posts: 883
Total: 1836
Relle wrote:
Grameramera wrote:
You guys didn't read my post properly. Only the indented stuff is optional. Everything below it applies to both options (1) and (2).


So no matter what, Ice/Fire/Lit is gonna get nerfed and MW will be thieves only? I mean, what would be the reasoning behind those?


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fluttershy 3:14 PM on June 17, 2011 (+0/-0)
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mw shud be for thieves only because ppl were abusing it by getting GK's on any class and doing lots of dmg to ppl
having MW on thieves only makes it so that ppl rnt overpowered like they used to be and new players will be happy when they can actually play and get decent

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Professor 4:02 PM on June 17, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
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apolo wrote:
mw shud be for thieves only because ppl were abusing it by getting GK's on any class and doing lots of dmg to ppl having MW on thieves only makes it so that ppl rnt overpowered like they used to be

and new players will be happy when they can actually play and get decent


These two do not go together at all.

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Goddess 5:30 PM on June 17, 2011 [ edited by Goddess at 5:39 PM on 06-17-2011 ] (+0/-0)
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MW should be for thieves only because in all honesty thieves need the buff. Other classes are just fine without MW.


Edit: Also I had a concern about necklace drops with the lower monster drop rate or whatever... can that be buffed?

Edit2: MW Only for Thieves - Lower how hard hard it is to prof MW from 1.0 to .5. Buff damage on MW by 50%.

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Professor 5:40 PM on June 17, 2011 (+0/-0)

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Posts: 511
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reply to Dea:

I'm not sure if it would make a difference, but if the champ rate is kept the same, I THINK it might not be necessary for that.

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deanbad 5:43 PM on June 17, 2011 (+0/-0)

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Why not make it so all necklaces can be upgraded?


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Goddess 5:44 PM on June 17, 2011 (+0/-0)
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Posts: 645
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Tea wrote:
reply to Dea:

I'm not sure if it would make a difference, but if the champ rate is kept the same, I THINK it might not be necessary for that.


Monsters have a really low chance of dropping necklaces anyway, I just worry about if they don't drop at all with this, even with champs.


reply to Dean:


Good idea.

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Professor 5:46 PM on June 17, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
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reply to Dea:

I guess, only if you decrease the effectiveness of necklaces, and I doubt people would like that much.

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Goddess 6:03 PM on June 17, 2011 (+0/-0)
Group: Limited Members
Posts: 645
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Tea wrote:
reply to Dea:

I guess, only if you decrease the effectiveness of necklaces, and I doubt people would like that much.


Why would they need to be decreased in effectiveness? They are basically needed in the game or else you have terrible stats.

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Professor 6:16 PM on June 17, 2011 (+0/-0)

Group: FFO Admin
Posts: 511
Total: 942
reply to Dea:

Well, if everyone perfected their necklaces, people would be able to have awesome magic power (muck skull), awesome attack (pincer), awesome agility (feather), and awesome damage reduction (stone charms), but not be able to increase fizzle rate of spells by wearing a muck skull anymore (I'm pretty sure). It might not seem that bad, but I still think its better if people actually have to put effort into getting good necklaces. Even the "OP" people had to put effort into gathering a large group of people to get a good pincer or a muck skull if they wanted it bad enough.

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Cea 6:27 PM on June 17, 2011 (+0/-0)

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Posts: 850
Total: 1990
is ffo up yet

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A good player knows how to play his class. An elitist knows how to play everyone else's class.
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