![]() ![]() ![]() |
![]() |
Welcome Guest ( Login | Register ) | Browse | Search | Files | Chat |
Forum Home > FFO Consortium > General Discussion > pwipe (pp 1 [2] 3 4 5 6) |
pwipe | |||
deanbad | 1:27 AM on April 09, 2011 | (+0/-0) | |
![]() Group: Members Posts: 604 Total: 2374 |
Liveyourlife wrote:
Unless you've got a mouse in your pocket you can keep that 'we' shit to yourself. Everyone is always like WE or NO ONE likes dis. Speak for yourselves when you voice YOUR opinion in threads broskies. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
|
||
Rarity | 1:31 AM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 118 Total: 1267 |
NolynnatrixLestrange wrote:
Po wrote:NolynnatrixLestrange wrote:Po wrote:Locke wrote:Remove level cap. Problem solved! my rw is 24th in world, 8th in class it says, -18mil exp from the last pugs i was at, havent spent it now this is where ranks get retarded, my rw has capped p1/p2/and 47 p3, 50 fresh, 50 disenc, mid-late 40s in all elements, 37 mute, 34 sleep now my ww is ranked 38th in world, and 5th in class, with almost no exp, its highest prof is a 45 pray, second highest is a prof 35 cure, followed by 30 wall explain how THAT huge of a exp differencial and they are only 14ranks apart, like i said, ranks are fucked up, and if i remember correctly, shatter's knight is 57th in world....ranks dont work, dont go by them, its very bad to do so and for a bonus, my ninja is rank 68th in world, but has 47 backstab, 39 smokebomb, 42 knives, 37 armor, 36 shielding, 32 hwm, 48 filch, 48 unmask, 27 citizen, and -500k exp which is alot more then my ww, but why is my ww higher? because RANKS DONT WORK _________________________________________ Letha says: Mint is more of a man than me. |
||
Locke | 1:54 AM on April 09, 2011 | (+0/-0) | |
Group: Advanced Members Posts: 521 Total: 1964 |
Just remove the level cap for awhile so we can see how absurd it would get, then pwipe in a month if its a problem.
_________________________________________ Signatures are SO last decade.
|
||
Hazedreamfreysaraboy | 4:11 AM on April 09, 2011 | (+0/-0) | |
![]() Group: Mayor Posts: 520 Total: 1095 |
If you guys REALLY wanna post here please keep the "umad?" posts outta here, god damn that shit is annoying to read. At least post with some creativity or use some sort of thinking in them instead of making yourself look like an asshat.
_________________________________________ ![]() Huckey168 (ffo): Your a idiot beyong all imagining. |
||
PcP | 4:44 AM on April 09, 2011 | (+0/-0) | |
Group: Advanced Members Posts: 71 Total: 214 |
I personally don't care if there's a pwipe, or if theres a char limit of one after the proposed pwipe, due to my schedule, but i do support a level cap reduction and would propose a small damage nerf on knights OR the removal of of the skill beefup OR if dhit gets dual wield penalties or even works off of the dual wield, since dual hit is kinda overpowered really, and this would balance it out a bit, and you would still get the defensive benefit of using a shield while hitting twice with the tactical benefit of suffixes or an element on the weapon.
And Po, I don't think you understand the ranking system, it works off of experience spent in proficiencies AND experience stored. You only have a few capped profs, I'm pretty sure ALL of deylin's elemental spells are CAPPED and possibly her status spells too, I'm ranked 13th in the world, first in class and I have TONS more experience spent in profs and only -1.8 mil experience. _________________________________________ |
||
Goddess | 1:52 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 0 Total: 1037 |
Haze wrote:
If you guys REALLY wanna post here please keep the "umad?" posts outta here, god damn that shit is annoying to read. At least post with some creativity or use some sort of thinking in them instead of making yourself look like an asshat. He's mad. I personally don't care if there's a pwipe, or if theres a char limit of one after the proposed pwipe, due to my schedule, but i do support a level cap reduction and would propose a small damage nerf on knights OR the removal of of the skill beefup OR if dhit gets dual wield penalties or even works off of the dual wield, since dual hit is kinda overpowered really, and this would balance it out a bit, and you would still get the defensive benefit of using a shield while hitting twice with the tactical benefit of suffixes or an element on the weapon. Thanks PcP for understanding how the ranking system works. And uh, I guess I could see how Knights should be a tank class and not deal as much damage but people already don't play knights enough unless they got an over powered weapon now to play with and can basically 2 shot a level 20 RW with two tiger pieces. Its ridiculous how low health was this time was around and then damages weren't reduced accordingly. RW mana is also an issue because I can't even get off a four cast x-magic without wearing a lizard/snake piece. Capped tier 2s cost 20 MP and my highest MP is 147 with a lizard piece, but with my lizard piece not equipped its only 125. Can't do much with that, and then I get thirst raped because I keep having to tinc/ether. _________________________________________ |
||
deanbad | 2:45 PM on April 09, 2011 | (+0/-0) | |
![]() Group: Members Posts: 604 Total: 2374 |
-nerf ww str
-make knights more defensive & less offensive -remove tier 3s -lower prof cap -put a cap on status afflictions (you can only be affected by one status spell at a time) -make each consecutive x-magic cast lose power similar to how chainlit works. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
|
||
Zasha | 3:18 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 13 Total: 80 |
reply to Deancro Malfoy: I really don't see how ww str is that much of a problem, in fact, its actually kinda low. The only time a ww does decent damage with melee is when they have a good pincer, extremely high prof for whatever weapon type they use, and for that weapon to be so high tier that its impossible to even engrave it. I don't see any ww one hitting any monsters anywhere, except for nb. Can you give any explaination as to how it will improve the game to make them any weaker?
I'm not sure what to think about knights, its pretty much the same as ww, if the knight is using pug drops and has a perfect pincer, level 55 temper and level 55 for whatever weapon they use, sure their damage will be high. Currently knights defend well against melee, but not against magic. Isn't that the way it should be? Tier 3 spells already use alot of mp and have long recoil, its not like we have unlimited thirst. Removing them would just take something else out, making the game that much less fun. Wether or not Terulia has tier 3 spells should definatly be decided before the game is finished., rather than removing them after. _________________________________________ |
||
Zasha | 3:23 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 13 Total: 80 |
Deancro Malfoy wrote:
I'm sorry, I'm seriously not trying to sound mean, but this idea is complete bullcrap. This would pretty much eliminate status spells as being of any use, considering that I'm sure you would be casting the least harmful of them all on your crew before battle. Berserk on the knight, slow on the wizards, and you've got a status resistant crew that can still fight. Is this an idea to improve the game, or just an idea to get more kills on FFO against players who don't figure out what you're doing? _________________________________________ |
||
deanbad | 6:26 PM on April 09, 2011 [ edited by deanbad at 6:32 PM on 04-09-2011 ] | (+0/-0) | |
![]() Group: Members Posts: 604 Total: 2374 |
Zasha wrote:
Deancro Malfoy wrote:I'm sorry, I'm seriously not trying to sound mean, but this idea is complete bullcrap. This would pretty much eliminate status spells as being of any use, considering that I'm sure you would be casting the least harmful of them all on your crew before battle. Berserk on the knight, slow on the wizards, and you've got a status resistant crew that can still fight. The way status spells work now is not fair. This has been argued time and time again. Spells that disable players to such a degree much are ridiculous. Couple that with the fact that a single player can disable a single person in more than one way and the need for my suggestion is pretty obvious. White Mage is a support class. Do you understand what a support class is? I don't care HOW the WM/WWs are going about dishing out large amounts of melee damage. I care that it is possible at all. Light was nerfed to reduce their offensive power. Strength too it would appear needs to be nerfed to REDUCE THEIR OFFENSIVE POWER. Pincers are and always have been a stupid item to have in the game. I'd just as soon see shit like that removed from the game altogether. When there are items in the game that make/break pvp it's obviously a problem. The recent armor update was a step in the right direction. Mages wrecking melees, melees wrecking melees in terms of damage. Heavy armor hindering mages, etc. I don't seriously believe that you don't understand any of this. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
|
||
deanbad | 6:30 PM on April 09, 2011 | (+0/-0) | |
![]() Group: Members Posts: 604 Total: 2374 |
double-pasta:
As for your opinion on status spells. This would pretty much eliminate status spells as being of any use, considering that I'm sure you would be casting the least harmful of them all on your crew before battle. Berserk on the knight, slow on the wizards, and you've got a status resistant crew that can still fight. Some status spells have two sides. Sure berserk increases attack power, but at what cost? You can't use items meaning you can't heal yourself. This means you are forced to kill or be killed when attacking another player while berserked. If Wizards are slowed it sounds like they're going to be easier game for the opposition. You make it sound as if they're passing around buffs. If you seriously can't PVP without spamming the other side with nothing but status spells then you must not have a very versatile list of strategies for combating other players. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
|
||
Goddess | 6:42 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 0 Total: 1037 |
Status spells are stupid, to be blunt. With the new way that armor is supposed to work the status spells are still giving the upper hand to mage players because if you slow/hold/sleep/whatever a melee the mage is obviously going to win anyway. The reason why heavy gear is fizzling so much now is because it was supposed to force mage players into mage gear, making their defenses go down to where they should be and making it so melees could actually do damage to them.
Any good Knight with a good weapon, some maxed out weapon skills/beef up and elemental gear can wreck any player that they want to. White Wizard are supposed to be supportive, personally I don't see a point to why they should be hitting for 300+ with melee damage. All classes need to have their benefits and their downsides, but there are still classes in the game that are mostly benefit if you find out something that's overpowered and roll with it. With what Dean said: If you have to PvP with status elements maybe you should figure out how to play the game better instead of taking the easier way out. The first thing anyone EVER does on me in PvP is Fear/Mute and it honestly pisses me off and yeah it does make me mad. I personally decided to stick with heavy gear on my Red Wizard and deal with the fizzling because I would rather not be wrecked by melees with such low health(with all the double bladed axes and titanium war hammers around lately I'm glad I stuck with it, since they were taken out of the game for a REASON anyway). Plus I know I have team mates playing with me whenever I play so it isn't that much of a problem for me. _________________________________________ |
||
Zasha | 6:47 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 13 Total: 80 |
reply to Deancro Malfoy:The problem I see here is that most of FFO is not capped, doesn't have pug drops, and is not running around doing melee damage with a ww. ww is already a support class, it takes a long time to solo a ww, compared to any other class. I do understand what you are saying about status spells, but I'm just pointing out the downside of the change. I know I would rather have slow affecting me than mute, so I might slow myself right before attacking somebody who would probably try to mute, or berserk me. Considering that they wouldn't know I was slowed, they would probably even try to status me a second time when they fizzled the first time.
I hope you understand what I'm saying. There is more to the game than just capped players, you have to consider how a change will affect the majority of the players, not just the capped ones with pug drops, or the expert pvpers. _________________________________________ |
||
Zasha | 6:53 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 13 Total: 80 |
reply to NolynnatrixLestrange: the only way a ww would ever be doing over 300 is if it was a circumstance like they were tempered, wearing a very high grade pincer and had an epic weapon, or if they were hitting a monster with an element that monster is weak against. Maybe a ww would be hitting another player for 300 if they had an imbue of an element the other player is very weak against, or if the other player is in very weak armor.
_________________________________________ |
||
Blaze of Inferno | 6:53 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 6 Total: 29 |
pfft lame topic
_________________________________________ |
||
Goddess | 6:57 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 0 Total: 1037 |
Zasha wrote:
reply to NolynnatrixLestrange: the only way a ww would ever be doing over 300 is if it was a circumstance like they were tempered, wearing a very high grade pincer and had an epic weapon, or if they were hitting a monster with an element that monster is weak against. Maybe a ww would be hitting another player for 300 if they had an imbue of an element the other player is very weak against, or if the other player is in very weak armor. Sai with no temper, a Magnif. Doom Titanium Hammer[that shouldnt be in the game anyway], and a Perfect Strung Pincer should not be hitting a Red Wizard with High tier heavy gear for 300+. White Wizards should NOT be that offensive. The point of a White Wizard is to support your team mates with buffs and curing and esuna. pfft lame topic you're lame >;[ _________________________________________ |
||
deanbad | 6:59 PM on April 09, 2011 | (+0/-0) | |
![]() Group: Members Posts: 604 Total: 2374 |
Zasha wrote:
reply to Deancro Malfoy:The problem I see here is that most of FFO is not capped, doesn't have pug drops, and is not running around doing melee damage with a ww. ww is already a support class, it takes a long time to solo a ww, compared to any other class. I do understand what you are saying about status spells, but I'm just pointing out the downside of the change. I know I would rather have slow affecting me than mute, so I might slow myself right before attacking somebody who would probably try to mute, or berserk me. Considering that they wouldn't know I was slowed, they would probably even try to status me a second time when they fizzled the first time. I capped out my bw in like a week without even really trying. Pug drops are irrelevant since we're talking about a PWIPE, meaning everyone would get a fresh start. I wouldn't mind seeing some more of the higher tier items removed from the game either. This could be done partially through lowering the prof cap. _________________________________________ "Take this shipment of supplies to Gillian, and try not to murder anyone's parents along the way, alright?"
|
||
Blaze of Inferno | 6:59 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 6 Total: 29 |
NolynnatrixLestrange wrote:
Zasha wrote:reply to NolynnatrixLestrange: the only way a ww would ever be doing over 300 is if it was a circumstance like they were tempered, wearing a very high grade pincer and had an epic weapon, or if they were hitting a monster with an element that monster is weak against. Maybe a ww would be hitting another player for 300 if they had an imbue of an element the other player is very weak against, or if the other player is in very weak armor. So like off topic: I got a moon staff today. _________________________________________ |
||
Goddess | 7:01 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 0 Total: 1037 |
Blaze of Inferno wrote:
NolynnatrixLestrange wrote:Zasha wrote:reply to NolynnatrixLestrange: the only way a ww would ever be doing over 300 is if it was a circumstance like they were tempered, wearing a very high grade pincer and had an epic weapon, or if they were hitting a monster with an element that monster is weak against. Maybe a ww would be hitting another player for 300 if they had an imbue of an element the other player is very weak against, or if the other player is in very weak armor. You should show me your moon staff. _________________________________________ |
||
Zasha | 7:03 PM on April 09, 2011 | (+0/-0) | |
Group: Members Posts: 13 Total: 80 |
NolynnatrixLestrange wrote:
Zasha wrote:This is exactly the point I'm trying to make, he has a doom element on his epic hammer, players are weak to dark elements, 300 is actually surprising low under those circumstances. Proof that ww str is not too high, but he has a very nice weapon.reply to NolynnatrixLestrange: the only way a ww would ever be doing over 300 is if it was a circumstance like they were tempered, wearing a very high grade pincer and had an epic weapon, or if they were hitting a monster with an element that monster is weak against. Maybe a ww would be hitting another player for 300 if they had an imbue of an element the other player is very weak against, or if the other player is in very weak armor. _________________________________________ |
Forum Home > FFO Consortium > General Discussion > pwipe (pp 1 [2] 3 4 5 6) |
1 forum user ( 0 registered, 1 guest, 0 bots ) currently viewing this topic. |
This page was generated in 0.3 seconds.
Terulia forums are hosted for free at www.terulia.com [ Terms of Service: Updated 4/28/2011 ]. |